Q&A with Lachlan year 12 research project, prevalence, prevention and treatment of gaming disorder/video game addiction

In this video, Dr Le answers some questions by a year 12 student Lachlan who is researching video game addiction for their year 12 project.

Key takeaways:
-Tips on how to use the internet to find trusted research articles
-How to use the tools in Google Scholar
-Why is there such a wide range in prevalence in IGD?
-The effect of Covid on IGD
-Prevention and Treatment of IGD
-Loot boxes

references:

https://www.who.int/bulletin/volumes/97/6/19-020619/en/

Mihara, S., & Higuchi, S. (2017). Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder: A systematic review of the literature. Psychiatry and clinical neurosciences71(7), 425-444.

Yen, J. Y., Ko, C. H., Yen, C. F., Chen, S. H., Chung, W. L., & Chen, C. C. (2008). Psychiatric symptoms in adolescents with Internet addiction: Comparison with substance use. Psychiatry and clinical neurosciences62(1), 9-16.

Thomas, N. J., & Martin, F. H. (2010). Video‐arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction. Australian Journal of Psychology62(2), 59-66.

King, D. L., Delfabbro, P. H., Zwaans, T., & Kaptsis, D. (2013). Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users. Australian & New Zealand Journal of Psychiatry47(11), 1058-1067.

https://onlinelibrary.wiley.com/doi/full/10.1111/pcn.12532

https://aps.onlinelibrary.wiley.com/doi/abs/10.1080/00049530902748283?casa_token=4X08Ijl8mucAAAAA:k6zGxpnlUdb0qv7ac_aM-A0r9wYUXug8JyC80sshl39CjXu0qwb45hUwP9JEAaiG_w4ZTMW7C4AGong

https://journals.sagepub.com/doi/full/10.1177/0004867413491159

https://onlinelibrary.wiley.com/doi/full/10.1111/j.1440-1819.2007.01770.x