How Fortnite Persuasive Game Design keeps your child playing for hours

Dr Le recently presented a talk at the ICBA 2019 (6th International Conference on Behavioral Addictions) in Yokohama, Japan. This is a recording of his talk delivered to researchers, psychologists, psychiatrist and therapists from around the world.

In this talk, Dr Le talks about:
– how a patient with a gaming disorder on the autism spectrum helped him better understand the game design of Fortnite
-Why the Australian Government did not ban Loot Boxes in Australia
– references the former UX Lead for Fortnite, Celia Hodent (psychologist and PhD) who is the author of the book “Gamer’s Brain“.
-Llama Loot Boxes, linear progression, skins and online communities.
– finally, he encourages therapists to explore game design mechanics to assist young players in developing insights into their playing behaviour, which could be problematic.

If you would like to book Dr Le to speak at your training day, event or function, please contact for more details today.