Game of Life: Health “Gamification”
The Health Industry is always looking at new ways to motivate us to live a healthier lifestyle. Game design concepts or ‘gamification‘ is increasingly used to influence our
The Health Industry is always looking at new ways to motivate us to live a healthier lifestyle. Game design concepts or ‘gamification‘ is increasingly used to influence our
This week, I was kindly invited to visit the TOUCH Cyberwellness (TCW) EXP² Enrichment Programme at Hougang Secondary School in Singapore.
“Epidemiology of Internet Behaviors and Addiction Among Adolescents in Six Asian Countries” (Mak 2014)
I recently met parents of a teenage girl (outside the clinical setting). They explained that they recently “got our daughter back.”
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