Dr Le was recently invited to participate as a panelist for the Mental Health Professionals Network live webinar on Internet Gaming Addiction.
Perspectives on IGD from a GP, psychologist, psychiatrist and MH nurse suitable and directed at clinicians
Full 60 minute Youtube link and case study notes available FREE at MHPN.org.au here:
Through an exploration of online gaming addiction, the webinar will provide participants with the opportunity to:
- recognise clinical effects and harms to mental health related to internet gaming addiction
- increase skills and understanding of managing internet gaming addiction and improve awareness of evidence based interventions
- identify strategies to engage specialist services when treating someone with internet gaming addiction.links:
A brief video on Dr Le’s initial thoughts on this viral article, the increased awareness created by attention grabbing headlines versus stigma around your child’s use of technology.
Original NYPost articles here:
STEP 1: Check out the RUOK? website guide on “How to ask a mate” here.
STEP 2: Try your best to arrange a face-to-face connection in the real world.
STEP 3: When face-to-face attempt to reconnect without the use of digital devices (eg. turn your mobile to airplane mode and do your best to talk without digital interruptions. Continue reading How to start a conversation that could save a life in 3 steps- RUOK?
CGI Clinic is excited to see the next episode of SBS’s Dateline featuring a special on “Korea’s Internet Addicts”. This will be featured this week, on Tuesday night at 21:30pm AEST. This blog post is a preview commentary on snippets revealed on the SBS website here.
Continue reading SBS Dateline “Korea’s Internet Addicts” Preview Commentary
This blog post is for the CGI Clinic talk at the Boylan Ward Adolescent Mental Health Unit Grand Rounds at the Women’s and Children’s Hospital, January 2016. We will review the following journal article featured in the RANZJP, which can be found here
Continue reading Pathological Internet and Video Game Users in South Australian Teens